Spec Library

Hp Reverb Integration Stack

Five layers, one scan-friendly reference. Use this page to align headset, motion, content, payment, and player tracking inputs before a larger simulator or venue build.

Layer 01

Headset

Resolution class, IPD range, connector path, cable strain relief, face interface inventory, firmware version notes.

Output: headset BOM checklist
Layer 02

Motion Platform

Seated simulator compatibility, emergency stop ownership, vibration isolation, motion-to-photon observations, operator reset routine.

Output: simulator acceptance notes
Layer 03

Content Runtime

OpenXR profile, engine version, controller bindings, GPU assumptions, content update window, rollback decision owner.

Output: runtime matrix
Layer 04

Cashless & Queue

Session length, queue state, player ID handoff, ticketing or card-swipe triggers, staff override and refund workflow.

Output: operator flow map
Layer 05

Player Tracking

Device issue log, sanitation state, age gate, accessibility note, support escalation ID, and post-session service record.

Output: JSON telemetry fields

License and Benchmark Model

Reference documents are organized by deployment stage: proof of concept, pilot venue, production fleet, and lifecycle support. Benchmark values are treated as planning inputs, not guaranteed outcomes, because PC image, content engine, venue network, operator behavior, and cleaning cadence change the final result.

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